I am porting an older game I have been working on from a custom engine to Unreal. I have a spiral galaxy map in 3D. In the good old days I used GL_POINT to plot the stars. I have the following requirements:
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support large world coordinates
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display 3D points in different colors ( i use this for different spectral types)
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detect mouse-over so that I can display data on the star system under the cursor
I have read the I can programmatically place Niagara particles. Can I set the color? Detect mouseover? I would appreciate any suggestions.
I am using blueprints and C++.